A Brief Overview of the Pantheon
The God of Life:
The God of Life is symbolized by the sun, and has two groups that tend to worship him. The first group is the Healers, as their powers are directly from him. The second group is the Order of the Dawn, who aspires to purge the world of Necromancers and the stain of their dark God of Death as she is a threat to the God of Life—ending all he creates. Farmers also tend to worship the God of Life, as he is responsible for life and therefore for things such as crops, childbirth, etc.
The God of Death:
She is symbolized by the moon and is the exact opposite to the God of Life. There are stories about her stealing souls and lighting the moon with them in a petty, jealous mimicry of the sun's light. She brought death to the world and provided the Necromancers with their powers to make a mockery of life.
The God of Truth:
Officially the patron god of Seers, this god is also invoked by lawmakers and those writing up contracts or on trial. Not much else is known about her, especially as the Seers are not very forthcoming about things they aren't being paid to see or find out. Oaths are always sworn by her if the swearer has no ulterior motives, though sometimes someone in a Guild will swear by their own patron god and that is usually accepted.
The God of Blood:
The Nomads' heathen "god" of battle and blood is an evil specter who granted a superior genetic makeup to her people. She makes them stronger, faster and more dangerous. She wants to drown the world in blood, though her savagery makes her more hated and feared than the God of Death.
The God of Travel:
Scouts often worship both this god and the God of Truth due to the nature of their careers, which requires the gathering of information and passing messages in remote areas that can be dangerous, and often they travel alone or in small groups. Not a particularly central god, he is nonetheless invoked by anyone about to go on a journey and often used in the market in praise of "superior" riding horses, etc.
God of Wealth:
Patron god of the Merchant Guild and their banks, he stands for the whole give-and-take of the economy and the structure of it right down to bartering, but most people just associate him with rich merchants and therefore it's mostly only them who invoke him.
God of Love:
Beloved and/or cursed by anyone, no matter their Guild or standing, the God of Love has an interesting dichotomy of being either a benevolent god (to romantics) or a spiteful meddler (to "realists"). This god takes many forms and is not held to just one, appearing one day as a young man and the next as an old woman.
Said to be the patron god of Thieves, Assassins and con artists among other criminals or feared individuals who make most of their living in the dark or by indirect means. Said to be incredibly mischievous and somewhat feral in comparison to the other gods, this androgynous god finds humor in messing with people and sometimes goes too far just for sadistic kicks.
God of Desire:
Also considered the god of lust, this is the patron god of the Courtesan Guild and said to be the twin to the God of Love. This god encompasses the feeling of wanting something and is also therefore credited for bringing motivation into the world.
God of Hearth:
Said to be the patron god of soldiers, the God of Hearth symbolizes home and family ties. He is also therefore considered a god of protection, as he watches over hearth and home for those who pray to him. Prayers of safety for family members are also directed to this god, and both he and the God of Life are invoked when a new child is expected.